For my final year project at Bournemouth University, I developed WWII Simulator, a stylised, light-hearted take on World War II battles in the form of a simple real-time strategy game.
The aim of the project was to design and develop a casual real-time strategy game in order to study key aspects such as unit balance the work required to successfully implement them, as well as how a game of this kind may keep players entertained with an example of emergence that comes with the application of a few simple rules to objects in a scene.
I was responsible for the concept, design, and implentation including all of the 3D modelling and programming. I used Unity, Visual Studio with C# and Maya. For the finished game and dissertation I was given a mark of 77% (1st class honours level)
At the start of each level, you place the units you want within the constraints of your budget. Units all have their own uses and strengths. For example, an anti-tank gun is a good counter to a tank, which itself is a good counter to a machine gun. There's also a sandbox mode where players can play with an unlimited budget
You can then press Go, and your armies will fight each other. The team with the last unit(s) standing wins. If you don't win, you can immediately reset and try a different combination/arrangement of units.
If you'd like to give WWII Simulator a go yourself, you can download an .exe build here.
If the button doesn't work, try this:
https://drive.google.com/file/d/1rT3ugmm_f9ATcTE537bQ5Y_mg6LMXCdr/view?usp=sharing
Files coming soon.
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